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	<title>iPhone Dev Resource &#187; Collaboration</title>
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		<title>iPhone Game Collaboration Experiment</title>
		<link>http://www.iphonedevresource.com/2009/05/iphone-game-collaboration-experiment/</link>
		<comments>http://www.iphonedevresource.com/2009/05/iphone-game-collaboration-experiment/#comments</comments>
		<pubDate>Sat, 09 May 2009 08:50:55 +0000</pubDate>
		<dc:creator>J.Seuss</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Applications]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Objective C]]></category>
		<category><![CDATA[Promo Codes]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
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		<guid isPermaLink="false">http://www.iphonedevresource.com/?p=43</guid>
		<description><![CDATA[Well, if you haven&#8217;t already guessed, I&#8217;m the Founder and Lead Software Engineer of JSeuss Software (http://iphone.jseuss.com). After the success of some of my recent projects (Pegs in Space for example) and given our game engine has reached a certain level of maturity, it&#8217;s time to go that extra yard. 
That&#8217;s why I&#8217;m trying out something [...]]]></description>
			<content:encoded><![CDATA[<p>Well, if you haven&#8217;t already guessed, I&#8217;m the Founder and Lead Software Engineer of JSeuss Software (<a href="http://iphone.jseuss.com">http://iphone.jseuss.com</a>). After the success of some of my recent projects (<a href="http://iphone.jseuss.com/PegsInSpace.html">Pegs in Space</a> for example) and given our game engine has reached a certain level of maturity, it&#8217;s time to go that extra yard. </p>
<p>That&#8217;s why I&#8217;m trying out something different.  I&#8217;ve always liked isometric turn based games (XCom &#8211; UFO: Enemy Unknown being the classic) and now I&#8217;ve got some resources at my fingertips, I&#8217;m getting the team to put together an isometric strategy game made primarily for the iPhone.  But here&#8217;s the different part &#8211; I don&#8217;t want to develop this game in secret until the end.  I think it&#8217;s important to show what kind of things go on behind the scenes and to allow players to give feedback early and often.  And I&#8217;ll be letting some parts be totally influenced by the fans.</p>
<p>To start it off, a name has to be chosen for the new game.  All submissions welcome. Head over to <a href="http://game.jseuss.com">http://game.jseuss.com/</a> for more info -it&#8217;ll be up soon.  The person who comes up with the winning name will get an App Store Promo Code for Pegs In Space, and also for the new game once it&#8217;s released.</p>
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