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	<title>Comments for iPhone Dev Resource</title>
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	<link>http://www.iphonedevresource.com</link>
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	<lastBuildDate>Sat, 11 Apr 2009 11:58:01 -0400</lastBuildDate>
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		<title>Comment on iPhone/iPod Accelerometer Issues by AnnaHopn</title>
		<link>http://www.iphonedevresource.com/2008/11/iphoneipod-accelerometer-issues/comment-page-1/#comment-13</link>
		<dc:creator>AnnaHopn</dc:creator>
		<pubDate>Sat, 11 Apr 2009 11:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.iphonedevresource.com/?p=8#comment-13</guid>
		<description>Hello,
www.iphonedevresource.com to GoogleReader!

Thanks
AnnaHopn</description>
		<content:encoded><![CDATA[<p>Hello,<br />
<a href="http://www.iphonedevresource.com" rel="nofollow">http://www.iphonedevresource.com</a> to GoogleReader!</p>
<p>Thanks<br />
AnnaHopn</p>
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		<title>Comment on Changing iTunes banking information by J.Seuss</title>
		<link>http://www.iphonedevresource.com/2008/11/changing-itunes-banking-information/comment-page-1/#comment-12</link>
		<dc:creator>J.Seuss</dc:creator>
		<pubDate>Wed, 11 Mar 2009 02:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.iphonedevresource.com/?p=12#comment-12</guid>
		<description>I had to change banks to one that had a SWIFT code.  Be careful though, the one I chose charges $15 per incoming O/S payment.  And iTunes seems to be paying me now every month regardless of whether I surpass the US$250 mark or not.. I think I&#039;m going to have to change something soon.</description>
		<content:encoded><![CDATA[<p>I had to change banks to one that had a SWIFT code.  Be careful though, the one I chose charges $15 per incoming O/S payment.  And iTunes seems to be paying me now every month regardless of whether I surpass the US$250 mark or not.. I think I&#8217;m going to have to change something soon.</p>
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		<title>Comment on Changing iTunes banking information by Carolin</title>
		<link>http://www.iphonedevresource.com/2008/11/changing-itunes-banking-information/comment-page-1/#comment-11</link>
		<dc:creator>Carolin</dc:creator>
		<pubDate>Tue, 10 Mar 2009 18:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.iphonedevresource.com/?p=12#comment-11</guid>
		<description>Thanks for the info - we are just starting the process of getting signed up.  Our bank doesn&#039;t use a SWIFT code - just routing and account numbers.  Did you supply a SWIFT code?  We might have to change banks if Apple requires it.</description>
		<content:encoded><![CDATA[<p>Thanks for the info &#8211; we are just starting the process of getting signed up.  Our bank doesn&#8217;t use a SWIFT code &#8211; just routing and account numbers.  Did you supply a SWIFT code?  We might have to change banks if Apple requires it.</p>
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		<title>Comment on Changing iTunes banking information by Ian</title>
		<link>http://www.iphonedevresource.com/2008/11/changing-itunes-banking-information/comment-page-1/#comment-10</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 24 Feb 2009 21:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.iphonedevresource.com/?p=12#comment-10</guid>
		<description>Thanks you, It&#039;s little bit sad that apple doesn&#039;t gives us any notification for that, but I&#039;m happy to hear that It worked.</description>
		<content:encoded><![CDATA[<p>Thanks you, It&#8217;s little bit sad that apple doesn&#8217;t gives us any notification for that, but I&#8217;m happy to hear that It worked.</p>
]]></content:encoded>
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		<title>Comment on Changing iTunes banking information by J.Seuss</title>
		<link>http://www.iphonedevresource.com/2008/11/changing-itunes-banking-information/comment-page-1/#comment-9</link>
		<dc:creator>J.Seuss</dc:creator>
		<pubDate>Tue, 24 Feb 2009 21:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.iphonedevresource.com/?p=12#comment-9</guid>
		<description>Yeah, I&#039;ve been paid each month. without hassle.  Although, the month of December saw long delays in getting GBP and EUR payments, but they did get in within their 45 day deadline (just).

I haven&#039;t had any payments for January yet, but as they seem to be still catching up from the Christmas period, it may take a little longer.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve been paid each month. without hassle.  Although, the month of December saw long delays in getting GBP and EUR payments, but they did get in within their 45 day deadline (just).</p>
<p>I haven&#8217;t had any payments for January yet, but as they seem to be still catching up from the Christmas period, it may take a little longer.</p>
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		<title>Comment on Changing iTunes banking information by Ian</title>
		<link>http://www.iphonedevresource.com/2008/11/changing-itunes-banking-information/comment-page-1/#comment-8</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 24 Feb 2009 20:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.iphonedevresource.com/?p=12#comment-8</guid>
		<description>So, have you been paid? i changed my bank info too and I really don&#039;t know if it worked</description>
		<content:encoded><![CDATA[<p>So, have you been paid? i changed my bank info too and I really don&#8217;t know if it worked</p>
]]></content:encoded>
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		<title>Comment on Audio Services Freezing App by John</title>
		<link>http://www.iphonedevresource.com/2009/01/audio-services-freezing-app/comment-page-1/#comment-7</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 03 Feb 2009 18:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.iphonedevresource.com/?p=35#comment-7</guid>
		<description>Just found this.  I haven&#039;t had a chance to try it out yet (day job), but I&#039;m hoping to check it out tonight.  Maybe you&#039;ll find it useful.

http://developer.apple.com/iphone/library/samplecode/oalTouch/</description>
		<content:encoded><![CDATA[<p>Just found this.  I haven&#8217;t had a chance to try it out yet (day job), but I&#8217;m hoping to check it out tonight.  Maybe you&#8217;ll find it useful.</p>
<p><a href="http://developer.apple.com/iphone/library/samplecode/oalTouch/" rel="nofollow">http://developer.apple.com/iphone/library/samplecode/oalTouch/</a></p>
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		<title>Comment on App Feedback on Deletion by John</title>
		<link>http://www.iphonedevresource.com/2008/12/app-feedback-on-deletion/comment-page-1/#comment-6</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 03 Feb 2009 17:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.iphonedevresource.com/?p=33#comment-6</guid>
		<description>I haven&#039;t seen the effect on the developer side yet (still working on my first project!), but, yeah, it seemed like a pretty dumb idea when I was first presented with the dialog as a user.  Hopefully, they&#039;ll reverse that decision.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t seen the effect on the developer side yet (still working on my first project!), but, yeah, it seemed like a pretty dumb idea when I was first presented with the dialog as a user.  Hopefully, they&#8217;ll reverse that decision.</p>
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		<title>Comment on Audio Services Freezing App by John</title>
		<link>http://www.iphonedevresource.com/2009/01/audio-services-freezing-app/comment-page-1/#comment-5</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 03 Feb 2009 17:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.iphonedevresource.com/?p=35#comment-5</guid>
		<description>Hi,

I&#039;ve also been seeing this freezing issue while using Audio Services.  Whether I do the implementation with AVAudioPlayer, or more directly in the manner of the SpeakHere example.  One difference from what you&#039;ve described, though, is that I get the pause every time I play the sound.  Not just the initial time.  It&#039;s beginning to look like I should abandon any hope of getting Audio Services to work for a high frame rate OpenGL game.  This is pretty frustrating, because Apple&#039;s docs make it seem like Audio Services is the way to go for most iPhone audio stuff.

I&#039;d like to use OpenAL, but it appears the CrashLanding example has been deprecated and removed from Apple&#039;s dev center, because the SoundEngine stuff is apparently no longer considered production ready.  Do you know of any other OpenAL iPhone example code out there?  I do still have the CrashLanding example locally, but I&#039;m not sure I want to use it now.

Thanks.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;ve also been seeing this freezing issue while using Audio Services.  Whether I do the implementation with AVAudioPlayer, or more directly in the manner of the SpeakHere example.  One difference from what you&#8217;ve described, though, is that I get the pause every time I play the sound.  Not just the initial time.  It&#8217;s beginning to look like I should abandon any hope of getting Audio Services to work for a high frame rate OpenGL game.  This is pretty frustrating, because Apple&#8217;s docs make it seem like Audio Services is the way to go for most iPhone audio stuff.</p>
<p>I&#8217;d like to use OpenAL, but it appears the CrashLanding example has been deprecated and removed from Apple&#8217;s dev center, because the SoundEngine stuff is apparently no longer considered production ready.  Do you know of any other OpenAL iPhone example code out there?  I do still have the CrashLanding example locally, but I&#8217;m not sure I want to use it now.</p>
<p>Thanks.</p>
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		<title>Comment on iTunes App Reviews by J.Seuss</title>
		<link>http://www.iphonedevresource.com/2008/11/itunes-app-reviews/comment-page-1/#comment-3</link>
		<dc:creator>J.Seuss</dc:creator>
		<pubDate>Wed, 03 Dec 2008 07:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.iphonedevresource.com/?p=29#comment-3</guid>
		<description>Gee, thanks for that - I knew there must be a better way - and there is! I&#039;ll be using that tool a lot I imagine.</description>
		<content:encoded><![CDATA[<p>Gee, thanks for that &#8211; I knew there must be a better way &#8211; and there is! I&#8217;ll be using that tool a lot I imagine.</p>
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